Official Brick-Force Blog

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A Day in the Life of a CM

Hey Brick-Forcers! My name is Nick Zasowski, or as most of you may know me on the forums, Zazzer. I’m here today to give a proper introduction of myself and give you a peek into what a typical day at Infernum Productions is like for a Community Manager like myself.

Aside from video games, I’m really big on nearly all kinds of music, I read lots of comics, and spend way too much time on the Internet.

Back in June, I made the move from Philadelphia, PA (that’s in the United States for all you international folk) to Berlin, Germany to join the Brick-Force team. As a lifelong fan of video games, it should come as no surprise that this really is a dream gig for me. Boy, have I had a wonderful time since then. Every day I come into work excited and ready to interact with fans.

In the photo seen to the right, you’ll see me and what I refer to as “The Command Center” aka my desk. I sit by the window where it is very cold (German winter seems to have arrived early). This is where I can be found furiously tap-tap-tapping away at the keyboard responding to threads on the forums or sending out a quick update on Twitter.

Contrary to popular belief, community managers do much more than just sit on Facebook and forums all day. While it is one part of what I do, I’m also responsible for writing much of the English content you will find on the official Brick-Force website. In addition, I translate the patch notes from technical hoopla to something that is a bit more readable for the average person, and even help test the game from time to time.

My favorite thing about being a Community Manager (other than interacting with you wonderful people) is that my position is never the same from day-to-day and I am able to work alongside each different department.

I’ve aimed to be a familiar name on the forums, but if you ever want to get at me fast and direct, you can shoot me an email at nzasowski@infernum.com.

Talk to you soon!

Zazzer

Gamescom Wrap-Up - A recap of our time in Cologne

We made the trip to Cologne, Germany with over 275,000 others and successfully survived Gamescom 2012!

Our Brick-Force booth was crowded and all of our computers were taken throughout the four convention days. The special paintball version of Brick-Force that was built for the show turned out to be a hit with players.

Visitors to the booth were given an in-game item which will be available to redeem later this week. Those who had their photo taken at the booth received a t-shirt and can now tag themselves in their photo in our Facebook album to enter the raffle for a new iPad.

On the business side, we demoed some new additions to Brick-Force along with a reworked version of Defense mode to the press. Infernum Productions’ recently announced title, Project: Theralon, was also shown for the first time.

Thanks to everyone making last week such an enjoyable time, it was great to meet all of our fans, both new and old!

Do You Hear That Buzzing?

The fan-favorite Bees will soon be here, and with them comes a brand new game mode: Defense.

Defense mode is unlike anything you have played in Brick-Force until this point. Defense is a co-operative game mode rather than competitive. Four players will work together to stop waves of AI-enemies (the Bees) from reaching the designated endpoint on the map.

But these aren’t domicile Bees; they’ll fight back on sight and will protect their own! Various types of Bees will spawn, including “Ghost” bees than can become temporarily intangible and Bees that are on a timer that, if not killed quickly, will explode and blind the field of vision on screen.

If players are resilient enough at fighting off the relentless waves, they will face the Destroyer, the king of all Bees! Taking down this foe will require everything players have got in their arsenal, and then some.

Users will also be able to build maps for Defense mode with the same tools our developers use. Players will be able to define where the Bees spawn from, where the endpoint is for them to reach, what path they will take reach it, and what types of enemies will generate on each wave. Defense mode is deeply customizable.

We can’t wait for the community to get their hands on this brand new mode, and we hope to implement it very soon. Until then, sit tight! 

Brick-Force is Now Open for Business

It’s been quite a year, and Brick-Force has officially launched! What does this mean for you?

First of all: no more friend keys. The game is open for anyone to download and play. If you’re on Mac, we’ve even released our browser version. We’ve also added a load of new content.

If you’ve been with us since closed beta, you’ll feel comfortable with the core game and we hope you’re excited for the new additions. If you’re just joining Brick-Force, we hope you enjoy our game!

As always, player feedback is crucial to the development process to ensure that we deliver the best product possible. Therefore, we invite you to sound off on our forums in the Feedback and Suggestions section. We take everything to heart, and our staff maintains a daily presence there, as well.

On behalf of everyone here at Infernum Productions and our co-developers at EXE Games, thank you for your support. We guarantee that we’ll continue to work our hardest to bring you the best Brick-Force experience.

The atmosphere here at Infernum is brimming with excitement. We can’t wait to bring you this new update, which may be one of our biggest ever.

It was an intense evening for the team yesterday, with many of us not going home overnight. But spirits are still high and we aim to bring the servers back online today, complete with new features. 

To hold you over, we’re going to give you a sneak preview at one of our unannounced additions: the upgrade system!

That’s right, when servers go back online players will be able to upgrade their weapons and equipment! This has been a often-requested feature and we are thrilled to implement it. Stay tuned to this blog and our Twitter feed to stay up-to-date with what’s going on today.