Official Brick-Force Blog

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Posts tagged with "shooter"

Brick-Force is Now Open for Business

It’s been quite a year, and Brick-Force has officially launched! What does this mean for you?

First of all: no more friend keys. The game is open for anyone to download and play. If you’re on Mac, we’ve even released our browser version. We’ve also added a load of new content.

If you’ve been with us since closed beta, you’ll feel comfortable with the core game and we hope you’re excited for the new additions. If you’re just joining Brick-Force, we hope you enjoy our game!

As always, player feedback is crucial to the development process to ensure that we deliver the best product possible. Therefore, we invite you to sound off on our forums in the Feedback and Suggestions section. We take everything to heart, and our staff maintains a daily presence there, as well.

On behalf of everyone here at Infernum Productions and our co-developers at EXE Games, thank you for your support. We guarantee that we’ll continue to work our hardest to bring you the best Brick-Force experience.

May 7

How's the PVE coming along?

The Bomber Bee / Survival Mode is still very much a work in progress. The initial concept has changed and evolved as we’ve developed the shooter mode further. Currently it’s looking more and more like a cooperative “Tower Defense Mode” rather than a simple survival mode.

We hope that we can give you more information next week when we launch a ‘Coming Soon’ page on the official website.

Creating maps for blast mode

Hi, I’m Matthais, an Intern at Infernum Productions, and over the next few weeks I’m going to give you all some information on the different shooter modes and how they may shape your map-building experiences in the sandbox editor.

Today I’ll tell you a bit about the Blast game mode.

Blast Mode is a mode designed for two teams. Similar to Counter-Strike, teams will play an offensive role (terrorists) or a defensive role (counter-terrorists). In sandbox mode, a Blast map requires a minimum of two bomb spots on your map.

When you’re playing Blast mode battles there’s no respawning if you get killed, so every round really matters. What’s pretty cool is the map builders will have the opportunity to decide where they want to put their bomb sites. You can place them almost anywhere, underground, high up on a tower, in a wide open space… the possibilities are endless.

If you wish to build a balanced map you need to think carefully about where to place your bomb sites. In the map building mode you also get to choose where each of the two teams should spawn when they start the round.

During play testing we found that it’s usually important to place the spawning points of the defending team closer to the blast spots. If the starting point of attacking team is too close to a bombsite, it can become too easy for them to plant the bomb.

Bombsites can be placed almost anywhere. There’s a minimum of two per Blast map.

Finally, when building a map, each team should have enough distance between their spawning points too. If they encounter each other early on due to close placement of spawning points, the round will be over too soon without enough tactics or strategy.

Feb 9
Register for Brick-Force before the open beta begins for a chance to get your hands on this exclusive golden helmet.
Retweet or share this with your friends on Facebook so that they don’t miss out on this cool opportunity.
Select invites will be sent out when closed beta kicks off on February 28th, 2012, and the golden helmet will be sent out when open beta begins.

Register for Brick-Force before the open beta begins for a chance to get your hands on this exclusive golden helmet.

Retweet or share this with your friends on Facebook so that they don’t miss out on this cool opportunity.

Select invites will be sent out when closed beta kicks off on February 28th, 2012, and the golden helmet will be sent out when open beta begins.

Feb 8

Totalbiscuit visits Infernum Productions

TotalBiscuit playing Brick-ForceOn Friday the 3rd of February, we were lucky enough to have our presence graced by the YouTube gaming sensation, TotalBiscuit.

We decided it would be appropriate to give the man who was voted “King of the Web” in 2011 the chance to be one of the first EVER to get a hands on play session with Brick-Force.

Although Brick-Force is in alpha, we allowed TotalBiscuit to record video footage for his YouTube channel. John tested sandbox mode and played several different shooter modes with us during his visit to Infernum Productions, Berlin.

Testing....testing....One of our key discussions we had was about the integration between sandbox mode and shooter mode.

It was great to get feedback and suggestions at such an early stage in Brick-Force’s development.

Thanks for dropping by, TotalBiscuit!

(Source: facebook.com)