April 2012
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It’s been an intense evening for the whole team. We’ve been working...
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somniumeversor asked: Please add a flying mode in creation mode, its something most games lack, and something I always feel should be in a game with a map editor like Brickforce's.
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Our browser version has just gone live! We’ve been hearing that some Mac...
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We’re so proud to have already reached 500,000 registered users. We just...
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A few words from Armin
Hi, I’m Armin, Game Designer at Infernum.
Currently I’m working on Brick-Force in assisting my colleagues at EXE Games.
As you probably know we’re in the Closed Beta Phase right now. We’ve been getting important feedback from the community, be it directly via the Official Forum, Facebook, Twitter or by looking at what is going on in the game.
No surprise is that one big topic in any...
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zethjack asked: Hello guys. I've played some Brick Force for a while and I've been wondering. Are you planning on adding some sort of co-op game mode? On one of your trailer videos I've noticed that these folks were fighting against some sort of insect as well as some blocky sludges. I thought it was called "survival" mode but turns out that Survival is actually a point-based deathmatch....
edge-war-meganess asked: How often do you developed the game?
epictalesofdan-deactivated20130 asked: Hey there, My name's Dan Scott and I'm an up and coming junior web developer and I was just wondering if you wanted me to make you a tumblr theme that matches your website as I've been working with tumblr for quite some time. And I do rather love the game so far :) Can't wait for the full release!
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Hyun Answers Your Questions
Hyun working at the Infernum Productions HQ in Berlin
How long has Brick-Force taken to make so far?
We first began work on Brick-Force on the 11th Jan, 2011.
What was your inspiration for Brick Force?
We wanted to make a game that players can develop together. Actually, to begin with sandbox mode was very different, and all of the blocks had to fit into each other like Tetris or Lego. There...